gamification, prototype, virtual learning environments Through games, users spend hours performing tasks that require Multi-Tools concentration and dedication.With the help of game elements, players can escape to an alternative reality.Dealing with these issues in the world focused on education can transform user experience.Exposing structures aimed at an efficient gamificated system through the correct insertion of game elements in Dice education interfaces come to contribute.
Thus, this paper presents a proposal for a prototype low-fidelity, the virtual learning environments TEAD_AD with the elements of gamification.